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by Patrick Chiang · Posted
It's the holiday season and you can't wait to celebrate it with your family and loved ones. There are plenty of presents to go around, food to eat, and bonding to do. Yet, just only two hours in, you start to realize how much you dislike your itchy sweater, the never-right-tasting eggnog, and the nonstop babbling of your cousin's kids. And that's okay, because you've secretly got your escape planned. You just need to work on your excuses to leave. Where do you escape to? Virtual reality, of course. Whether you're gone for a few minutes, hours
406 Views· Posted
Storage on set and in post has become increasingly complex as new camera technology is put to use. Bobby Lombardi from his insights on how G-Technology helps solve some of the greatest challenges in storing footage from VR production.
Don’t forget to check out all of the hard drives and storage solutions available at B&H. Click this link for more information.
by BH Online Videos · Posted
Spherical video and VR are making their way into consumer and professional markets in an exciting fashion. But how can we handle and successfully manipulate this technology to tell stories and produce immersive content? B&H Photo’s Doug Guerra hosts this panel of four pioneers in this relatively new field, all of whom share their knowledge and experience working with this fledgling medium. The four topics discussed by the panel include understanding spherical video and VR, the inherent challenges posed by spherical video, the emergence of
512 Views· Posted
Get a clear, well-rounded intro to the new world of 360 VR in just a few minutes. Check out Douglas Sonders and Nicholas Cambata of 8112 Studios giving their perspective of what 360 VR is and where it’s headed. They present an assortment of quick clips to show you what, where, and how 360 VR is being used, how it’s being handled on set and in post production, what precautions to take and what results to expect, and also where you can access a 360 VR experience right now! Sonders and Cambata refer to 360 VR as an interaction between real-life